Faroques Video Game Concept Art and Dynamic Creature illustration Project
Project Overview
I was tasked with creating the following for the client - TheVampiresManor (TVM) Studios:
*Create Deliverables of 1X 3D model of a Loon both with Strain and non-Strain forms
*Create Anatomy Study pages 1-2 of the Loon
*Create 30 Thumbnail Sketches (Both Stain and Normal Loon)
*Create 80 Iterations of 1 Loon Design and then 30 Iterations of a 2nd Loon Design
*Create 1 Turnaround Sheet for 3D modeling (both Stain and Normal Loon)
*Create 1 Dynamic Render of the Final Designs (both Stain and Normal Loon) - This One is the Final Illustration for Game Assets and Commercial Usage
Key Elements
Thumbnails
Color Palette
Dynamic Illustration
Concept Art
Digital Assets
Programs Used
Affinity Publisher 2 - Used to Assemble All Components
Clip Studio Paint EX - Used for Image Editing and Digital Asset Creation
Pencil and Paper - For Initial Sketches and Prototyping for the Project
Blender - For 3D Modeling the Creature (Loon)
Colors Used
Silver (#838383) - Primary Loon Color
Black (#8FBC8F) - Secondary Loon Color
Deep Red (#931d16) - Accent Color
Pale Grey (#e1e0e0) - Accent Color 2
White (#FFFFFF) - Accent Color 3
Approach
This project was created for TheVampiresManor (TVM) Studios for their video game: FOQUES. I first searched for references of Loons and then did anatomy drawings to practice drawing their bodies and understanding their basic shapes so I can easily redraw them. I then created 6 Basic Body types to create my first design iterations for the creature.
Under Partial NDA (Non-Disclosure-Agreement)
This project's copyright will be owned by TheVampiresManor (TVM) Studios and will be used or not used for their future projects. I am not allowed to show everything until the video game and creature is officially released to the public.
Results
This creature's design is still in progress but there will be a turnaround so it can be easily modelled, rigged, and animated in Blender.